Contribute as necessary to other game design tasks, including documentation, peer review, concept ideation, and feature testing and evaluation.
September 30, 2022
Understand the high level vision of the game and be able to translate the vision into gameplay systems designed that can be used by everyone to build all of the experiences in the game.
December 03, 2022
Designing all facets of the user interface from concept to completion including mockups, wireframes, flow charts, icons, and animation mockups.
March 11, 2023
Works as part of the Design Group, and takes responsibility for large features, systems, and content.
March 24, 2023
Drive the day-to-day creative process and empower everyone to contribute to it.
April 11, 2023
Create and maintain detailed user-interface specifications, design patterns, libraries and design systems.
May 07, 2023
Collaborate with the product management team to translate and develop high quality written product and software requirements for user-facing features.
May 08, 2023
Build levels in 3D using design systems and incorporating game play demands into the design.
May 16, 2023
Communicate progress with the Directors well and frequently.
May 18, 2023