Senior Audio Designer Salary at Minecraft BETA

How much does a Minecraft Senior Audio Designer make?

As of April 2025, the average annual salary for a Senior Audio Designer at Minecraft is $67,888, which translates to approximately $33 per hour. Salaries for Senior Audio Designer at Minecraft typically range from $59,797 to $77,112, reflecting the diverse roles within the company.

It's essential to understand that salaries can vary significantly based on factors such as geographic location, departmental budget, and individual qualifications. Key determinants include years of experience, specific skill sets, educational background, and relevant certifications. For a more tailored salary estimate, consider these variables when evaluating compensation for this role.

DISCLAIMER: The salary range presented here is an estimation that has been derived from our proprietary algorithm. It should be noted that this range does not originate from the company's factual payroll records or survey data.

Minecraft Overview

Website:
minecraft.net
Size:
50 - 100 Employees
Revenue:
$10M - $50M
Industry:
Retail & Wholesale

Mojang Studios is a Swedish video game developer based in Stockholm. The studio is best known for developing the sandbox and survival game Minecraft, the best-selling video game of all time. Mojang Studios was founded by the independent video game designer Markus Persson in 2009 as Mojang Specifications for Minecrafts development. The studio inherited its name from another video game venture Persson had left two years prior. Following the game's initial release, Persson, in conjunction with Jakob Porsér, incorporated the business as Mojang AB in late 2010, and they hired Carl Manneh as the company's chief executive officer. Other early hires included Daniel Kaplan and Jens Bergensten. Minecraft became highly successful, giving Mojang sustained growth. With a desire to move on from the game, Persson offered to sell his share in Mojang, and the company was acquired by Microsoft in November 2014. Persson, Porsér, and Manneh subsequently left Mojang, with Jonas Mårtensson replacing Manneh as CEO. In May 2020, Mojang was rebranded as Mojang Studios. As of 2021, the company employs approximately 600 people. Helen Chiang is the studio head. Apart from Minecraft, Mojang Studios has developed Caller's Bane, Crown and Council, and further games in the Minecraft franchise: Minecraft Dungeons, Minecraft Legends, and the cancelled Minecraft Earth. It also released smaller games as part of game jams organised by Humble Bundle and published the externally developed Cobalt and Cobalt WASD.

See similar companies related to Minecraft

What Skills Does a person Need at Minecraft?

At Minecraft, specify the abilities and skills that a person needs in order to carry out the specified job duties. Each competency has five to ten behavioral assertions that can be observed, each with a corresponding performance level (from one to five) that is required for a particular job.

  1. Customer Service: Customer service is the provision of service to customers before, during and after a purchase. The perception of success of such interactions is dependent on employees "who can adjust themselves to the personality of the guest". Customer service concerns the priority an organization assigns to customer service relative to components such as product innovation and pricing. In this sense, an organization that values good customer service may spend more money in training employees than the average organization or may proactively interview customers for feedback. From the point of view of an overall sales process engineering effort, customer service plays an important role in an organization's ability to generate income and revenue. From that perspective, customer service should be included as part of an overall approach to systematic improvement. One good customer service experience can change the entire perception a customer holds towards the organization.
  2. Installation: The action or process of installing someone or something, or of being installed. the act of installing the state of being installed, something that is installed for use.
  3. Presentation: Presentation conveys information from a speaker to an audience. Presentations are typically demonstrations, introduction, lecture, or speech meant to inform, persuade, inspire, motivate, build goodwill, or present a new idea/product.
  4. Troubleshooting: Troubleshooting is a form of problem solving, often applied to repair failed products or processes on a machine or a system. It is a logical, systematic search for the source of a problem in order to solve it, and make the product or process operational again. Troubleshooting is needed to identify the symptoms. Determining the most likely cause is a process of elimination—eliminating potential causes of a problem. Finally, troubleshooting requires confirmation that the solution restores the product or process to its working state. In general, troubleshooting is the identification or diagnosis of "trouble" in the management flow of a system caused by a failure of some kind. The problem is initially described as symptoms of malfunction, and troubleshooting is the process of determining and remedying the causes of these symptoms. A system can be described in terms of its expected, desired or intended behavior (usually, for artificial systems, its purpose). Events or inputs to the system are expected to generate specific results or outputs. (For example, selecting the "print" option from various computer applications is intended to result in a hardcopy emerging from some specific device). Any unexpected or undesirable behavior is a symptom. Troubleshooting is the process of isolating the specific cause or causes of the symptom. Frequently the symptom is a failure of the product or process to produce any results. (Nothing was printed, for example). Corrective action can then be taken to prevent further failures of a similar kind.
  5. Technical Support: Offering hands-on assistance and solutions to end-users in addressing and troubleshooting technical issues.

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Check more jobs information at Minecraft

Job Title Average Minecraft Salary Hourly Rate
2 Data & Analytics Lead $137,957 $66
3 Data Scientist $118,383 $57
4 Designer $59,910 $29
5 Game Developer $116,123 $56
6 Media Producer $63,595 $31
7 Principal Program Manager $149,497 $72
8 Senior Developer $112,104 $54
9 Senior Manager, Accounting $123,014 $59
10 Senior Manager, Operations $190,780 $92
11 Software Developer $123,008 $59
12 Software Development Lead $116,123 $56
13 Software Engineer $123,008 $59

Hourly Pay at Minecraft

The average hourly pay at Minecraft for a Senior Audio Designer is $33 per hour. The location, department, and job description all have an impact on the typical compensation for Minecraft positions. The pay range and total remuneration for the job title are shown in the table below. Minecraft may pay a varying wage for a given position based on experience, talents, and education.
How accurate does $67,888 look to you?

FAQ about Salary and Jobs at Minecraft

1. How much does Minecraft pay per hour?
The average hourly pay is $33. The salary for each employee depends on several factors, including the level of experience, work performance, certifications and skills.
2. What is the highest salary at Minecraft?
According to the data, the highest approximate salary is about $77,112 per year. Salaries are usually determined by comparing other employees’ salaries in similar positions in the same region and industry.
3. What is the lowest pay at Minecraft?
According to the data, the lowest estimated salary is about $59,797 per year. Pay levels are mainly influenced by market forces, supply and demand, and social structures.
4. What steps can an employee take to increase their salary?
There are various ways to increase the wage. Level of education: An employee may receive a higher salary and get a promotion if they obtain advanced degrees. Experience in management: an employee with supervisory experience can increase the likelihood to earn more.