Audio Engineer Salary at Hyperbolic Audio BETA

How much does a Hyperbolic Audio Audio Engineer make?

As of April 2025, the average annual salary for an Audio Engineer at Hyperbolic Audio is $116,025, which translates to approximately $56 per hour. Salaries for Audio Engineer at Hyperbolic Audio typically range from $104,653 to $125,334, reflecting the diverse roles within the company.

It's essential to understand that salaries can vary significantly based on factors such as geographic location, departmental budget, and individual qualifications. Key determinants include years of experience, specific skill sets, educational background, and relevant certifications. For a more tailored salary estimate, consider these variables when evaluating compensation for this role.

DISCLAIMER: The salary range presented here is an estimation that has been derived from our proprietary algorithm. It should be noted that this range does not originate from the company's factual payroll records or survey data.

Hyperbolic Audio Overview

Website:
hyperbolicaudio.com
Size:
<25 Employees
Revenue:
<$5M
Industry:
Business Services

Hyperbolic Audio is going to help your team deliver a creative, efficient, and perfect product on time, every time. What keeps our clients coming back is the comfortable and attentive environment we create. Whether it's personalized coffee orders, our beautiful fruit platters, homemade Colombian lunches by our EP Angela, or our 5 pm Sangria hour - everyone that steps through our doors is family. What better way to spend your work day than in a fun and creative environment with people you like who like you back? And if you're not working on a project with us, feel free to stop by the studio anyway and say hi.

See similar companies related to Hyperbolic Audio

What Skills Does a person Need at Hyperbolic Audio?

At Hyperbolic Audio, specify the abilities and skills that a person needs in order to carry out the specified job duties. Each competency has five to ten behavioral assertions that can be observed, each with a corresponding performance level (from one to five) that is required for a particular job.

  1. Troubleshooting: Troubleshooting is a form of problem solving, often applied to repair failed products or processes on a machine or a system. It is a logical, systematic search for the source of a problem in order to solve it, and make the product or process operational again. Troubleshooting is needed to identify the symptoms. Determining the most likely cause is a process of elimination—eliminating potential causes of a problem. Finally, troubleshooting requires confirmation that the solution restores the product or process to its working state. In general, troubleshooting is the identification or diagnosis of "trouble" in the management flow of a system caused by a failure of some kind. The problem is initially described as symptoms of malfunction, and troubleshooting is the process of determining and remedying the causes of these symptoms. A system can be described in terms of its expected, desired or intended behavior (usually, for artificial systems, its purpose). Events or inputs to the system are expected to generate specific results or outputs. (For example, selecting the "print" option from various computer applications is intended to result in a hardcopy emerging from some specific device). Any unexpected or undesirable behavior is a symptom. Troubleshooting is the process of isolating the specific cause or causes of the symptom. Frequently the symptom is a failure of the product or process to produce any results. (Nothing was printed, for example). Corrective action can then be taken to prevent further failures of a similar kind.
  2. Schematic: A schematic, or schematic diagram, is a representation of the elements of a system using abstract, graphic symbols rather than realistic pictures.
  3. Installation: The action or process of installing someone or something, or of being installed. the act of installing the state of being installed, something that is installed for use.
  4. Soldering: Soldering (AmE: /ˈsɒdərɪŋ/, BrE: /ˈsoʊldərɪŋ/) is a process in which two or more items are joined together by melting and putting a filler metal (solder) into the joint, the filler metal having a lower melting point than the adjoining metal. Unlike welding, soldering does not involve melting the work pieces. In brazing, the work piece metal also does not melt, but the filler metal is one that melts at a higher temperature than in soldering. In the past, nearly all solders contained lead, but environmental and health concerns have increasingly dictated use of lead-free alloys for electronics and plumbing purposes.
  5. Analysis: Analysis is the process of considering something carefully or using statistical methods in order to understand it or explain it.

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Check more jobs information at Hyperbolic Audio

Job Title Average Hyperbolic Audio Salary Hourly Rate
2 Producer $62,725 $30
3 Executive Producer $73,055 $35

Hourly Pay at Hyperbolic Audio

The average hourly pay at Hyperbolic Audio for an Audio Engineer is $56 per hour. The location, department, and job description all have an impact on the typical compensation for Hyperbolic Audio positions. The pay range and total remuneration for the job title are shown in the table below. Hyperbolic Audio may pay a varying wage for a given position based on experience, talents, and education.
How accurate does $116,025 look to you?

FAQ about Salary and Jobs at Hyperbolic Audio

1. How much does Hyperbolic Audio pay per hour?
The average hourly pay is $56. The salary for each employee depends on several factors, including the level of experience, work performance, certifications and skills.
2. What is the highest salary at Hyperbolic Audio?
According to the data, the highest approximate salary is about $125,334 per year. Salaries are usually determined by comparing other employees’ salaries in similar positions in the same region and industry.
3. What is the lowest pay at Hyperbolic Audio?
According to the data, the lowest estimated salary is about $104,653 per year. Pay levels are mainly influenced by market forces, supply and demand, and social structures.
4. What steps can an employee take to increase their salary?
There are various ways to increase the wage. Level of education: An employee may receive a higher salary and get a promotion if they obtain advanced degrees. Experience in management: an employee with supervisory experience can increase the likelihood to earn more.